core design pattern definitions

must for a programmer or designer

Strategy Pattern
This pattern lets you define a family of algorithms, encapsulate each one and makes them interchangeable
Favor composition over inheritance.

Observer Pattern
It defines one to many dependency between the objects so that when one object changes its state, all its dependents are notified and updated automatically

Decorator Pattern
It attaches additional responsibilities to an object dynamically at runtime. Decorators provide flexible alternative to sub-classing for extending functionality.
Note: Decorators should implement the same interface or abstract class as that of the component they are going to decorate.

Factory Method Pattern
It defines an interface for creating and object and lets subclasses decide which class to instantiate. Few guide lines to follow this pattern:
– No variable should hold a reference to the concrete class
– No class should be derived from concrete class
– No method should over-ride and implemented method of the base class

Singleton Pattern
Ensure a class has only one instance and provide a global point of access to it.

Command Pattern
It allows you to decouple the requestor of an action from the object that actually performs an action.

Adapter Pattern
It converts interface of a class into another interface the clients expect. It lets the classes work together that wouldn’t be otherwise possible because of incompatible interfaces.

Iterator Pattern
It provides a way to access the elements of an aggregate object sequentially without exposing its underlying implementation. It also places the task of traversal on the iterator object, not on the aggregate, which simplifies the aggregate interface.

Composite Pattern
It helps us to compose objects into tree structures to represent part whole hierarchies. Composite lets clients treat individual objects and compositions of objects uniformly.

Façade Pattern
It provides a unified interface to a set of interfaces in a sub system. Façade defines high level interface that makes the subsystem easier to use.
Note: Actually speaking one should invoke methods that belong to:

  1. Object itself
  2. Objects passed in as a parameter to the method
  3. Any object the method instantiates
  4. Any components of the object (other object references)

Note: Adaptors and Facades may wrap multiple classes but façade’s intent is to simplify while adaptor’s is to convert the interface to something different

Template Pattern
It defines steps of an algorithm and allow subclasses to provide implementation for one or more steps.
Note: It is a great design tool for creating frameworks where framework controls how something gets done but leaves you to specify what is actually happening at each step of an algorithm. Eg: Array.sort(Obj) imples that Obj should impl Comparable interface.

State Pattern
Allow an object to alter its behavior when its internal state changes. The object will appear to change its class.

Proxy Pattern
It provides and place holder for another object to control access to it.

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