core design principles

 

 MUST REMEMBER 4 ALL PROGRAMMERS 

– Encapsulate what varies

– Favor composition over inheritance

– Program to an interface, not implementations

– Strive for loosely coupled designs between objects that interact (Observer)

– Classes should be open for extension and closed for modification (Decorator)

– Dependency Inversion Principle: Depend on abstraction. Do not depend on concrete classes. This principle suggests that our high level components should not depend on low level components instead both should depend on abstractions. (Command Pattern)

– Principle of least knowledge: Only talk to your friends (Façade Pattern)

– Hollywood Principle: Don’t call us, we will call you. (Template, Factory Method, Observer Patterns)

– A class should have only one reason to change (Iterator Pattern, State Pattern)

2 Responses to core design principles

  1. swathi253's avatar swathi253 says:

    Thanks..
    It is very useful for every developer

Leave a reply to ntallapa Cancel reply

Mawazo

Mostly technology with occasional sprinkling of other random thoughts

amintabar

Amir Amintabar's personal page

101 Books

Reading my way through Time Magazine's 100 Greatest Novels since 1923 (plus Ulysses)

Seek, Plunnge and more...

My words, my world...

ARRM Foundation

Do not wait for leaders; do it alone, person to person - Mother Teresa

Executive Management

An unexamined life is not worth living – Socrates

javaproffesionals

A topnotch WordPress.com site

thehandwritinganalyst

Just another WordPress.com site

coding algorithms

"An approximate answer to the right problem is worth a good deal more than an exact answer to an approximate problem." -- John Tukey